Race eight wide
Every race is you plus seven rivals in the same flume, and contact is very much part of it. Barge someone off the edge and you get paid a bonus for it, then try to keep your own line while they return the favour.
Eight riders. One slide. No brakes.
A comic-book 3D water-slide racer. You and seven rivals drop into the same flume with your elbows out: carve the walls for speed, launch the gaps, glide the shortcuts and splash into the pool first. 37 hand-built slides, from a sunny beach park to Paris, Egypt, a midnight run through Tokyo, and a few places that probably shouldn't exist.
Live now on iPhone, iPad, Android and Amazon Fire devices, on the App Store, Google Play and the Amazon Appstore. Free to download, one World Tour Pass unlocks every slide.
The first 8 slides are free in your browser. Get the app to unlock the World Tour.
One player, no internet required, no sign-in, nothing collected. Just the slide.
Every race is you plus seven rivals in the same flume, and contact is very much part of it. Barge someone off the edge and you get paid a bonus for it, then try to keep your own line while they return the favour.
Boost strips, sticky water, half-pipe walls, real breaks in the slide you have to jump, corkscrews and honest vertical loops. Twenty-five make up the World Tour: Antarctica, the Arctic, Paris, Egypt, Tokyo at midnight, jungle, volcano. Each one is shaped and named by hand, not generated.
Carve up the wall and pump on the way back down, or compress through the bottom of a dip, and you come out faster, the same trick that works in a skate bowl. Timing does the work, so mashing the button never beats reading the slide.
Every slide has authored target times worth one, two or three stars, judged purely on the clock. Your fastest run is recorded and rides beside you as a ghost next time, and the game keeps your top speed, longest jump and biggest air per level.
Coins from racing buy characters, hats, wakes, paint jobs and things to ride: tubes, boards and a flamingo, and each ride trades one strength for another rather than simply being better. Two are earned only by medalling, never sold. First tap on a card previews it on your character; the second tap buys.
Phone, tablet and Fire TV. Touch, mouse, keyboard, gamepad or the TV remote all work, and the graphics setting runs from Auto to Ultra so a big screen and an old handset each get something sensible.
Real captures, no touch-ups.