Waterway Rumble
Waterway Rumble logo on a wave of bright blue water.

Privacy Policy

Last updated: 26 August 2026

The short version

Waterway Rumble does not collect anything. It has no user accounts, no servers, and no analytics. Your game progress is saved on your own device and never leaves it.

What the game stores on your device

The game saves one thing: your progress. It lives in your device's ordinary app storage (Android SharedPreferences, iOS UserDefaults, or your browser's local storage if you play a web build). It is not a file you have to manage and it is not synced anywhere.

That saved progress contains:

Everything the game writes to your device's storage.
What Why it exists
Coin balance Your in-game currency
Items you own and have equipped Characters, hats, trails, boards/tubes, paint colors
Number of races you've finished Progress tracking
Per-level best finish position and best time Your personal records
Per-level top speed, longest jump, biggest air Your personal records
Which levels you've unlocked, and medals already awarded Progression
Sound/music on-off, graphics quality, difficulty Your settings
The item on your wish list So the game can tell you when you can afford it
Your character name Shown on the results podium
Hidden pools you've found, and whether you've crossed the portal Easter-egg progress

About the character name: you type it yourself, it's capped at 12 characters, and it is stored only on your device. It is never sent anywhere, never shown to another player, and never seen by us. There is no multiplayer, no leaderboard, and no chat, so there is nobody for it to be shown to. Type whatever you like — but as with anything you type into any app, don't put personal information in a name field.

What the game does NOT do

  • The game itself transmits nothing. It makes no network requests of any kind. Everything it needs — 3D models, sounds, music — is bundled inside the app. We receive nothing, because there is nowhere for it to be sent to. (Android's own backup service is the one exception, and it copies your save to your Google account, never to us — see “Backups and reinstalling”.)
  • No accounts and no sign-in. There is nothing to register.
  • No analytics, telemetry, or crash reporting. We do not know how often you play, how far you get, or whether the game crashed.
  • No advertising. No ad network is present in the app.
  • No third-party SDKs that collect anything. The app's only outside components are a 3D graphics library and the app framework's local-storage helper. Neither phones home.
  • No location, no camera, no microphone, no contacts, no photos. The app never asks for these permissions because it never uses them.
  • No advertising ID / IDFA. Not read, not used.
  • We do not sell, share, rent, or trade your information — there is no information to sell.

A note on the Android "Internet" permission

The Android build declares the standard INTERNET permission. This is added automatically by the app framework used to package the game and is not removed. The game does not use it — there is no code in the app that makes a network request. It's listed here rather than hidden, because you can see it in the app's permission list and it would be fair to wonder.

A note on the "Watch Ad" button

The results screen currently shows a 2X COINS (WATCH AD) button. Today this shows a placeholder screen built into the game itself with a short countdown — it is not a real advertisement, nothing is downloaded, and no ad company is involved or sees anything about you. If real ads are ever switched on, this policy will be updated first.

Children's privacy

The game is designed to be suitable for a general audience, including children. There is no chat, no way for players to contact each other, no user-generated content shared with anyone, no ads, and no purchases.

Because the game collects no personal information at all — from anyone, of any age — there is nothing to collect from a child, nothing to disclose, and no parental-consent mechanism required. We do not knowingly collect personal information from children because we do not knowingly collect personal information from anybody.

Backups and reinstalling

Your device's own operating system may back your saved progress up, so that a reinstall or a new phone does not cost you your unlocks. This is a feature of Android and iOS, not something the game does, and the copy belongs to you:

  • Android backs the save up to your own Google account (Android Auto Backup). Google encrypts it, and it is restored when you reinstall or set up a new device. We have no access to it.
  • iOS includes the save in your iPhone or iPad backup, which goes to your own iCloud account or your own computer, depending on how you back up. Again, we have no access to it.

Nothing is sent to us or to any server we control, on any platform. The game still makes no network requests of its own.

Deleting your data

Uninstall the app. That removes the saved progress from the device.

To also remove the backup copy, use your platform's own controls, because it is held in your account rather than by us:

  • Android: Google Drive app → Menu → Backups → select your device → delete the backup for this app. Or Settings → Google → Backup.
  • iOS: Settings → your name → iCloud → Manage Storage → Backups.

There is no copy on any server of ours, so there is nothing for you to request the deletion of from us.

If you're playing a web build, clearing your browser's site data for the page removes the save.

Changes to this policy

If the game changes in a way that affects any of the above — real ads, real in-app purchases, online leaderboards, cloud saves — this policy will be updated before that version ships, and the "Last updated" date at the top will change.

Contact

Questions about this policy or about privacy in the game:

hello@flaux.ai


Waterway Rumble is a single-player, offline game. This policy is published because Google Play and the Apple App Store both require every app to have a reachable privacy policy URL, even when the honest answer is "we don't collect anything."