Last updated: 26 August 2026
The short version
Waterway Rumble does not collect anything. It has no user accounts, no servers, and no analytics. Your game progress is saved on your own device and never leaves it.
What the game stores on your device
The game saves one thing: your progress. It lives in your device's ordinary app storage
(Android SharedPreferences, iOS UserDefaults, or your browser's
local storage if you play a web build). It is not a file you have to manage and it is not
synced anywhere.
That saved progress contains:
| What | Why it exists |
|---|---|
| Coin balance | Your in-game currency |
| Items you own and have equipped | Characters, hats, trails, boards/tubes, paint colors |
| Number of races you've finished | Progress tracking |
| Per-level best finish position and best time | Your personal records |
| Per-level top speed, longest jump, biggest air | Your personal records |
| Which levels you've unlocked, and medals already awarded | Progression |
| Sound/music on-off, graphics quality, difficulty | Your settings |
| The item on your wish list | So the game can tell you when you can afford it |
| Your character name | Shown on the results podium |
| Hidden pools you've found, and whether you've crossed the portal | Easter-egg progress |
About the character name: you type it yourself, it's capped at 12 characters, and it is stored only on your device. It is never sent anywhere, never shown to another player, and never seen by us. There is no multiplayer, no leaderboard, and no chat, so there is nobody for it to be shown to. Type whatever you like — but as with anything you type into any app, don't put personal information in a name field.
What the game does NOT do
- The game itself transmits nothing. It makes no network requests of any kind. Everything it needs — 3D models, sounds, music — is bundled inside the app. We receive nothing, because there is nowhere for it to be sent to. (Android's own backup service is the one exception, and it copies your save to your Google account, never to us — see “Backups and reinstalling”.)
- No accounts and no sign-in. There is nothing to register.
- No analytics, telemetry, or crash reporting. We do not know how often you play, how far you get, or whether the game crashed.
- No advertising. No ad network is present in the app.
- No third-party SDKs that collect anything. The app's only outside components are a 3D graphics library and the app framework's local-storage helper. Neither phones home.
- No location, no camera, no microphone, no contacts, no photos. The app never asks for these permissions because it never uses them.
- No advertising ID / IDFA. Not read, not used.
- We do not sell, share, rent, or trade your information — there is no information to sell.
A note on the Android "Internet" permission
The Android build declares the standard INTERNET permission. This is added
automatically by the app framework used to package the game and is not removed.
The game does not use it — there is no code in the app that makes a
network request. It's listed here rather than hidden, because you can see it in the app's
permission list and it would be fair to wonder.
A note on the "Watch Ad" button
The results screen currently shows a 2X COINS (WATCH AD) button. Today this shows a placeholder screen built into the game itself with a short countdown — it is not a real advertisement, nothing is downloaded, and no ad company is involved or sees anything about you. If real ads are ever switched on, this policy will be updated first.
Children's privacy
The game is designed to be suitable for a general audience, including children. There is no chat, no way for players to contact each other, no user-generated content shared with anyone, no ads, and no purchases.
Because the game collects no personal information at all — from anyone, of any age — there is nothing to collect from a child, nothing to disclose, and no parental-consent mechanism required. We do not knowingly collect personal information from children because we do not knowingly collect personal information from anybody.
Backups and reinstalling
Your device's own operating system may back your saved progress up, so that a reinstall or a new phone does not cost you your unlocks. This is a feature of Android and iOS, not something the game does, and the copy belongs to you:
- Android backs the save up to your own Google account (Android Auto Backup). Google encrypts it, and it is restored when you reinstall or set up a new device. We have no access to it.
- iOS includes the save in your iPhone or iPad backup, which goes to your own iCloud account or your own computer, depending on how you back up. Again, we have no access to it.
Nothing is sent to us or to any server we control, on any platform. The game still makes no network requests of its own.
Deleting your data
Uninstall the app. That removes the saved progress from the device.
To also remove the backup copy, use your platform's own controls, because it is held in your account rather than by us:
- Android: Google Drive app → Menu → Backups → select your device → delete the backup for this app. Or Settings → Google → Backup.
- iOS: Settings → your name → iCloud → Manage Storage → Backups.
There is no copy on any server of ours, so there is nothing for you to request the deletion of from us.
If you're playing a web build, clearing your browser's site data for the page removes the save.
Changes to this policy
If the game changes in a way that affects any of the above — real ads, real in-app purchases, online leaderboards, cloud saves — this policy will be updated before that version ships, and the "Last updated" date at the top will change.
Contact
Questions about this policy or about privacy in the game:
hello@flaux.ai
Waterway Rumble is a single-player, offline game. This policy is published because Google Play and the Apple App Store both require every app to have a reachable privacy policy URL, even when the honest answer is "we don't collect anything."